Games For
Growing Minds

...15, Offering fun...

Games and activities for children aged 5 to 15, offering screen-less fun and research-based tools to help talk about and understand children’s emotional wellbeing and intelligence in a safe and supportive way.

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Our Wellbeing Games

Our Wellbeing Games

Perfect for professionals

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£ 5.00 

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Mindfulness resources Access to select resources Wellness learning kit

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£ 0.00 

Happy Heads Card Game

For Parents and Carers

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Our Happy Heads Card Game is the perfect mental wellbeing game for your home. It is developed to prompt you to talk about, or act upon, emotions and feelings that you will come across during the fun and interactive activities included.

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£ 16.99 
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Mental Wellness Card Game

for Schools and Services

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The Book of Beasties Mental Wellness Card Game is a scientifically proven resource developed for children between 7 and 12 years of age.

It is used by more than 700 schools, children's services, and holiday camps and has supported over 250,000 children globally with their mental wellbeing.

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£ 40.00 
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Trusted By

Our Services 

We aim to help children connect with their feelings through play, creativity, and storytelling. Access our Social Emotional Learning platform, information about our games, research, resources, blog, and services through the buttons below.

Lovely Reviews

Sabina Sidhu
SENCO

“Thank you to the entire team behind the Book of Beasties. I would recommend this programme for other schools.”

Dylan
11

"Book of Beasties gives confidence to speak up, talk about your feelings and it’s really fun. It really helped me to talk about my feelings. I really recommend it.”

Ross Morrison McGill
Teacher Toolkit UK

“Great story and fabulous resource.”

Dr Tony Bates
Professor of Psychology

“I really think Book of Beasties is a revolutionary approach and it will change how young people think about their mental health for the rest of their lives.”

Harrison
Year 5 Pupil

“Thank you so much for your club, as fun as it was, it still helped me with my anger issues. The club gave me thoughts that made me feel better.”

Anna Bowyer
Play Therapist, Ty Hafan Children's Hospice

"I would highly recommend this game to any one working therapeutically with children and young people either to use as a whole intervention plan or as an easy to turn to ad hoc tool. It's a safe way to discuss important aspects of health and wellbeing.”

Meet the Beasties

These friendly but strange looking creatures are our Beasties. Their personalities represent different emotions that we can relate to and will probably come across at some point in our lives. The Beasties make it easier for us to talk about these feelings so that they make more sense.

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