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Research: The Mental Wellness Card Game
An overview of the Pilot Study conducted on Book of Beasties: The Mental Wellness Card Game, by Dr Michelle Jayman and Dr Annita Ventouris of (at the time) the University of West London.
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Case Study
The Digital Dilemma: Navigating the World of Mental Health Apps
Digital solutions are increasingly becoming the go-to for addressing mental health issues, however concerns about privacy, effectiveness, and potential harm are growing just as quick.
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News
Games and Activities
Case Study: Book of Beasties in the Home
A Parent's presentation of the impact Book of Beasties' games and activities have on children's wellbeing, using the Happy Heads Card Game.
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Case Study
Time To Talk Day: 5 Times Talking Saved The World
Discover the importance of talking on 'Time to Talk Day' and the five moments when conversation saved the world.
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News
Tips and Tricks
5 Times A Young Voice Made a Positive Change
This year’s Children’s Mental Health Week theme is 'My Voice Matters'. Discover historical examples of impactful voices and engaging activities to empower children.
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Book of Beasties Joins Erewash Wellbeing Partnership
Find out how Erewash council are setting the standard of Wellbeing practice for other communities to follow.
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Partnerships
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