For Schools & Services
In recent years, we have seen a growing number of children struggling with their mental wellbeing. This in itself is an issue, but we also found that established, well-researched, and proactive resources are lacking, making it even harder for adults to have these conversations with children.
Show MoreThis is why we created The Mental Wellness Card Game - an evidence-backed and innovative mental wellbeing resource developed for schools and services around the world.
Our mental wellbeing tools provide fun, interactive, innovative, and mindful games, activities, and conversation starters that you can easily implement into schools or services.
The Mental Wellness Card Game is a scientifically proven resource developed for children aged 7-12. You can use it as part of a curriculum or as a stand alone supportive resource in your school or community. It is the perfect foundation for happier children who might find it easier to talk about emotions, their wellbeing, and what is hurting them.
Additionally, Book of Beasties offers an online platform with digital Social and Emotional Learning kits, creative activities, mindfulness exercises, and reading materials you can use as a part of your curriculum or as an ongoing resource.
All our material is science-backed and developed to follow the globally recognised SEL framework.
Our resources are developed and checked by fully trained teachers alongside the multi-award winning Book of Beasties creative team to ensure suitability for professional settings such as schools, social and foster care, health care and therapeutic services. make sure that you can have these conversations in your schools and communities.
Accessibility and inclusivity is important for us, and we have therefore ensured that our resources can be used both at home, in schools, and other communities where talking about children’s mental wellbeing needs to be addressed properly, no matter race, religion, gender, or socio-economic background.
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